# Oblique Cabinet Parallel Planar Projection # # This is best viewed using the "Left Handed" coordinate system. # Projection plane is the XY plane - Z is coming out at you. # (I've internally swapped Y and Z which swaps keyboard rotations, # and also makes the coordinate system look "Right Handed") # # By Dan Garcia (ddgarcia@cs.berkeley.edu) # http://http.cs.berkeley.edu/~ddgarcia/ # Computer Science Graduate Student # February 24, 1996 # # Distribute Freely with this header intact. # Coordinate Axes 0 0 4 0 0 0 0 7 4 0 0 7 0 0 0 0 0 3 0 7 # Draw x on right side facing +z 4.2 0 .1 0 4.4 0 -.1 7 4.2 0 -.1 0 4.4 0 .1 7 # Draw y on top side facing +z -.1 0 4.4 0 0 0 4.3 7 .1 0 4.4 7 0 0 4.3 0 0 0 4.2 7 # Draw z on front facing +z -.1 3.2 .1 0 .1 3.2 .1 7 -.1 3.2 -.1 7 .1 3.2 -.1 7 # Draw point on DOP side of plane 0 0 0 0 1.06 3 1.06 1 1.06 3 1.06 -7 # Window Boundaries (x-z plane) 3 0 3 0 -2 0 3 5 -2 0 -2 5 3 0 -2 5 3 0 3 5 # 2x2x2 cube centered at 0,-2,0 1 -1 1 0 1 -1 -1 4 -1 -1 -1 4 -1 -1 1 4 1 -1 1 4 1 -3 1 4 1 -3 -1 4 -1 -3 -1 4 -1 -3 1 4 1 -3 1 4 1 -1 -1 0 1 -3 -1 4 -1 -1 1 0 -1 -3 1 4 -1 -1 -1 0 -1 -3 -1 4 # Projection lines 2.414 3 2.414 0 1 -1 1 3 2.414 3 0.414 0 1 -1 -1 3 0.414 3 0.414 0 -1 -1 -1 3 0.414 3 2.414 0 -1 -1 1 3 3.121 3 3.121 0 1 -3 1 3 3.121 3 1.121 0 1 -3 -1 3 1.121 3 1.121 0 -1 -3 -1 3 1.121 3 3.121 0 -1 -3 1 3 # Projection on projection plane 1.354 0 1.354 0 1.354 0 -.646 2 -.646 0 -.646 2 -.646 0 1.354 2 1.354 0 1.354 2 2.061 0 2.061 0 2.061 0 0.061 2 0.061 0 0.061 2 0.061 0 2.061 2 2.061 0 2.061 2 1.354 0 1.354 0 2.061 0 2.061 2 1.354 0 -.646 0 2.061 0 0.061 2 -.646 0 -.646 0 0.061 0 0.061 2 -.646 0 1.354 0 0.061 0 2.061 2