HW 5

Assignment Results:

Assignment 5 with project partner Danny Weinberg (cs184-dw)

We have completed all the required specifications and our feedback server output can be found here

In addition to the requirements, we have also implemented soft shadows. This is a scene with a normal point light:


If you specify an area light in the scene file, it produces soft shadows. Here is the same scene with an area light instead of a point light:


As you can see the soft shadows are speckled. This can be fixed with antialiasing which we have implemented. This is how the same scene looks with antialias values of none, 2x2, and 3x3:



We also implemented refraction. This is how a scene looks with some of the objects refracted. There is a "mirror" behind the scene that reflects the scene at a different angle.


The scenes above also have objects read in (the teapots) and textures applied (the wooden checkerboard texture on the floor).



Our best scenes:

This is a scene that has soft shadows with an antialias of 3 with some of the spheres refracted:


This scene has soft shadows with an antialias of 4. Two teapots and the sphere are refracted and the floor is textured. The image is 1280x960.