Class 4 - Story - Storyboarding Motto: Story is Hell Guest Lecturer: Mark Andrews Project History: Iron Giant, Spiderman, Incredibles Story: Production is the easy part, it is quantifiable, story telling is unquantifiable, unfathomable, its the hard part. Many types of story, but we're focused here on *Visual* Story Telling. One can graph a story, begining, middle, end, intensity vs. time. Exposition -> Climax -> Resolution. Story is about one thing - CONFLICT. A staircase of mini-conflicts along the path of the story. So to a visual story teller, how do you depict conflict? Answer: Contrast and Affinity. Contrast yields intensity, and Affinity yields less intensity. Visual Components: (tools to help you tell a story) (Have an emotional impact, instinctual response) Space Deep: Depends on the number of references for depth Flat: No perspective (the chalkboard) Recognizable vs Ambiguous Space Abstract spaces don't register until we see an item we can map Theatrical managed behind the invisible curtain (the presenium wall) Shape Shape in Storyline: Exposition use circles, to squares over story build, to triangle for the climax. Circle: Safe shape, smooth Square: Triangle: Most dangerous, sharp edges Line Horizontal Vertical Diagonal Line Quality Screen Division symetric (middle) division consider the following progression horizontal division: neutral, scene setting vertical division: more intense diagonal division: even more intense assymetric (square in a rectangle) vertical: One part diminished, one part emphasized. vertical over the shoulder shot: how much room to you give horizontal: place the horizon for effect division in thirds division in grids Tone Tone in Storyline: Tones can be tied to characters Tones can be tied scenes (climax, conflicts) Tones tied to places Tones close together have affinity (black and black, white and white, etc) Disimilar Tones have contrast Color Rhythm (visual) shot a -> shot b -> shot a -> shot b -> shot a -> shot b -> SHOT C Lots of emphasis if you break the rhythm Movement. Contrast and Affinity Within the shot From Shot to Shot From Sequence to Sequence These can blend and over-lap Within an overall sequence plan, the shot sequence could employ a contrast and affinity story board, and each shot could have some punch. Asides: 180 degree rule, don't ever turn the camera 180 degrees or you will disorient the audience. Yes, but this is not a hard and fast pattern... you could break this rule to add conflict. Demonstrations A walk thru of storyboard examples of Mark Andrews. Emphasis on use of line, space, and contrast to yield contrast and affinity. Walk thru of films: Star Wars IV (Lucas) Opening sequence (shape) Raiders of the Lost Ark (Spielberg) Opening sequence (numerous visual contrasts, visual rhythm) Lord of the rings (Jackson) Sequence when they transition from garden looting to confronting the one of the 9 horsemen. (transition from light tones to dark tones) Unforgiven (Eastwood) Shawshenk Redemption