|
1,2,...,10 |
Tic-Tac-Toe |
TacTix |
Kayles |
Toads and Frogs |
Snake |
Poison |
|
Standard pre-game setup when you're
playing on paper |
Choose whether you want to end the game at 10
or at some other number. |
none |
Choose initial board (full 3x3 or smaller, perhaps) |
Choose how many sticks you wish to use |
Choose how big the board is, where (and how many)
toads and frogs should go in, and who should start |
Choose where to start the snake |
Choose what each Chess piece each player will simulate,
where they'll start and who will start. |
|
Board to start with (ALWAYS start
with this setup or is this an EXAMPLE?) |
0
ALWAYS
|
- - -
- - -
- - -
ALWAYS
|
o o o
o o o
o o o
EXAMPLE
|
||||||||
EXAMPLE
|
RR----LL
[L to move]
EXAMPLE
|
h . .
. . .
. . .
EXAMPLE
|
. . R
. . .
. L .
[L=rook,R=knight]
[L to move]
EXAMPLE
|
|
On your move, you... |
Add 1 or 2 to the pile. |
Place your piece on a vacant slot. (Left plays X,
Right O) |
Remove as many pieces you wish from any row
or column as long as they are contiguous (no gaps between). |
Remove one or two ADJACENT sticks. |
Take your piece and either move it one spot in the
direction it moves into a vacant spot (L moves L, R moves R)
OR jump in that direction over one opponent piece landing in
a blank slot. |
Choose either the head or tail of the snake (initially
on the same spot) and move to a new adjacent unoccupied blank
slot horizontally or vertically |
Move your piece (L or R) to a new slot according
to the way it moves (like a chess piece of your choosing). The
slot you just occupied gets "poisoned" and cannot be
landed on again, nor can it be passed over (except by a knight,
which can jump over them). |
|
To win |
First to bring the total of the pile to 10 |
First to get three-in-a-row, either horizontally,
vertically or diagonally.
A tie is possible if the board is filled with nobody
achieving three-in-a-row.
|
Make the last move.
Remove the last piece(s) from the board. I.e., the
board is empty after you move.
|
Make the last move.
Take the last stick(s).
|
Make the last move.
I.e., your opponent, on their turn, has no moves.
|
Make the last move.
Force your opponent to make the snake bite itself
or run off the board.
|
Make the last move.
Your opponent will have nowhere to move to.
|
|
Misere rules |
First to 10 LOSES |
Fiirst to three-in-a-row LOSES. |
Making the last move LOSES. |
Making the last move LOSES. |
Making the last move LOSES. |
Making the last move LOSES. |
Making the last move LOSES. |
|
Sample board mid-game |
8 |
x o x
- o -
o x -
[player to move can be calculated by number of pieces.
L=x always starts]
|
o o -
- o -
o o o |
||----|-|| |
-RL-R--L
[R to move]
|
. h o
. . o
t o o |
. . x
R . .
. x L
[L=rook,R=knight]
[player to move can be calculated by number of poisoned
slots. L=x always starts, so when an even # have been poisoned,
as above, it's L's turn]
|
|
Position representation
and
example of the "Sample board
mid-game" above
|
Number
8
|
9-word sentence of what piece is in each slot from
1 through 9. (Whose turn is determined by the number of pieces
on the board so far; even=x, odd=o)
(x o x - o - o x -)
1 2 3 | x o x
4 5 6 | - o -
7 8 9 | o x -
|
9-word sentence of o or - to represent what is in
each slot from 1 through 9
(o o - - o - o o o)
1 2 3 | o o -
4 5 6 | - o -
7 8 9 | o o o
|
Arbitrarily-long sentence of i or _ to represent where
the sticks are
(i i _ _ _ _ i _ i i)
||----|-||
|
Arbitrarily-long sentence whose first word is left-turn
or right-turn to represent whose turn it is. The rest
of the sentence contains l, r or - to represent where the pieces
are.
(right-turn - r l - r - - l)
-RL-R--L
[R to move]
|
11-word sentence. First two are the locations of the
snake head and tail, respectively. The remaining slots are o
or - to represent where the snake is (including the head and
tail)
(2 7 - o o - - o o o o)
1 2 3 | . h o
4 5 6 | . . o
7 8 9 | t o o
|
11-word sentence. First is the location of left, second
is the location of right. The remaining slots are x or - to represent
the poisoned slots. (Whose turn is determined by the number of
poisoned slots; even=L, odd=R)
(1 8 - - x - - - - x -)
1 2 3 | . . x
4 5 6 | R . .
7 8 9 | . x L
[L=rook,R=knight]
|
|
Move representation
and
example moves for "Sample
board mid-game" above
|
Number
1 or 2
|
A slot number (1-9) representing the slot to move
into
(we know it's x's move since there are an even number
of pieces on the board)
4, 6 or 9
|
A sentence of slots representing pieces to remove
(1), (2), (5), (7), (8), (9), (1 2), (2 5),
(5 8), (7 8), (8 9), (2 5 8) or (7 8 9)
|
A sentence of sticks to remove
(1), (2), (7), (9), (10), (1 2) or (9 10)
|
A two-word sentence, the first is the slot to move
FROM and the second is the slot to move TO
(since it's right's turn)
(2 4) or (5 6)
|
A two-word sentence, the first is the letter h or
t (signifying the head or tail to move) and the second is the
slot to move TO
(h 1), (h 5) or (t 4)
|
A single number representing the TO slot for the piece
to move into.
(we know it's L's turn since L goes first and there
are an even number of poisoned slots)
6
(L cannot move to 7 because only knights can jump
over poisoned slots; the others can't)
|
|
Example primitive position
for default standard (not misére) game and value primitive
should return
|
10
lose
|
(x o x - o - - o x)
1 2 3 | x o x
4 5 6 | - o -
7 8 9 | - o x
lose
|
(- - - - - - - - -)
1 2 3 | - - -
4 5 6 | - - -
7 8 9 | - - -
lose
|
(_ _ _ _ _ _ _ _
_ _)
----------
lose
|
(left-turn l - - r r l - -)
L--RRL--
[L to move]
lose
|
(1 5 o o o o o o o o o)
1 2 3 | h o o
4 5 6 | o t o
7 8 9 | o o o
lose
|
(1 8 - - x - - - - x x)
1 2 3 | . . x
4 5 6 | R . L
7 8 9 | . x x
[L=rook,R=knight]
(we know it's R's move)
lose
|
|
Compulsory rules
"Allow users to..."
|
- |
- |
Enter an arbitrary initial position (which of the
3x3 are filled with pieces)
&
Remove pieces from any row or column even if
they aren't contiguous
|
Enter an arbitrary initial position (variable size
board and which pins are up)
&
Define maximum number m of adjacent sticks
to remove in a row. User then is able to remove between 1 and
m adjacent sticks in a row.
|
Enter an arbitrary initial position (variable size
board and placement of Ls and Rs)
&
Choose whether the frogs and toads can jump over their
own pieces also. (In standard rules they can only jump over opponents)
|
Enter an arbitrary initial position (location of snake
head/tail slot on 3x3 board)
&
Choose whether the players control both heads or if
the players only control a particular head. That is, L would
always move first and only control the head; R would control
the tail. You now have to know whose turn it is -- count the
snake segments for that (odd=Left's turn).
|
Enter an arbitrary initial position (placement of
L and R on 3x3 board)
&
Specify the movements of pieces based on one of five
chess pieces: (Queen, King, Rook, Knight, Bishop)
|
|
You will be given these games as
examples |
You need to choose which one of these
games most interests you for your final project. |