"""The ants_gui module implements a GUI for Ants vs. SomeBees. You should not feel that you need to read and understand this file, because all of the game logic is instead contained within ants.py. We have provided some comments so that interested students can extend the graphics. === Optional reading beyond this point === The GUI for this game has a fixed layout specified by a series of global names that are constant throughout execution. From a design perspective, global names are a fine solution for holding constants; most problems associated with global variables arise in programs that assign to global names. The GUI layout itself is divided into a control panel that lists all implemented ants and a play area populated with places. The Hive is handled as a special case so that the player can visually inspect how many bees remain in the hive. """ import ants import graphics from graphics import shift_point from ucb import * from math import pi import math import os import random STRATEGY_SECONDS = 3 INSECT_FILES = {'Worker': 'img/ant_harvester.gif', 'Thrower': 'img/ant_thrower.gif', 'Long': 'img/ant_longthrower.gif', 'Short': 'img/ant_shortthrower.gif', 'Harvester': 'img/ant_harvester.gif', 'Fire': 'img/ant_fire.gif', 'Bodyguard': 'img/ant_weeds.gif', 'Hungry': 'img/ant_hungry.gif', 'Slow': 'img/ant_freeze.gif', 'Stun': 'img/ant_stun.gif', 'Ninja': 'img/ant_ninja.gif', 'Wall': 'img/ant_wall.gif', 'Scuba': 'img/ant_scuba.gif', 'Queen': 'img/ant_queen.gif', 'Bee': 'img/bee.gif', 'Remover': 'img/remover.gif'} TUNNEL_FILE = 'img/tunnel.gif' ANT_IMAGE_WIDTH = 66 ANT_IMAGE_HEIGHT = 71 BEE_IMAGE_WIDTH = 58 PANEL_PADDING = (2, 4) PLACE_PADDING = (10, 10) PLACE_POS = (40, 180) PANEL_POS = (20, 40) CRYPT = 650 MESSAGE_POS = (120, 20) HIVE_HEIGHT = 300 PLACE_MARGIN = 10 LEAF_START_OFFSET = (30, 30) LEAF_END_OFFSET = (50, 30) LEAF_COLORS = {'Thrower': 'ForestGreen', 'Short': 'Green', 'Long': 'DarkGreen', 'Slow': 'LightBlue', 'Stun': 'Red', 'Scuba': 'Blue', 'Queen': 'Purple'} class AntsGUI: """GUI-based interactive strategy that logs all colony updates.""" def __init__(self): self.initialized = False def initialize_colony_graphics(self, colony): """Create canvas, control panel, places, and labels.""" self.initialized = True self.canvas = graphics.Canvas() self.food_text = self.canvas.draw_text('Food: 1 Time: 0', (20, 20)) self.ant_text = self.canvas.draw_text('Ant selected: None', (20, 140)) self._click_rectangles = list() self._init_control_panel(colony) self._init_places(colony) start_text = self.canvas.draw_text('CLICK TO START', MESSAGE_POS) self.canvas.wait_for_click() self.canvas.clear(start_text) def _init_control_panel(self, colony): """Construct the control panel of available ant types.""" self.ant_type_selected = None self.ant_type_frames = [] # rectangle ids of frames. panel_pos = PANEL_POS for name, ant_type in colony.ant_types.items(): width = ANT_IMAGE_WIDTH + 2 * PANEL_PADDING[0] height = ANT_IMAGE_HEIGHT + 6 + 2 * PANEL_PADDING[1] def on_click(colony, frame, name=name): self.ant_type_selected = name self._update_control_panel(colony) frame = self.add_click_rect(panel_pos, width, height, on_click) self.ant_type_frames.append((name, frame)) img_pos = shift_point(panel_pos, PANEL_PADDING) self.canvas.draw_image(img_pos, INSECT_FILES[name]) cost_pos = shift_point(panel_pos, (width / 2, ANT_IMAGE_HEIGHT + 4 + PANEL_PADDING[1])) food_str = str(ant_type.food_cost) self.canvas.draw_text(food_str, cost_pos, anchor="center") panel_pos = shift_point(panel_pos, (width + 2, 0)) def _init_places(self, colony): """Construct places in the play area.""" self.place_points = dict() # self.images: place_name -> insect instance -> image id self.images = {'AntQueen': dict()} place_pos = PLACE_POS width = BEE_IMAGE_WIDTH + 2 * PLACE_PADDING[0] height = ANT_IMAGE_HEIGHT + 2 * PLACE_PADDING[1] rows = 0 for name, place in colony.places.items(): if place.name == 'Hive': continue # Handled as a special case later if place.exit.name == 'AntQueen': row_offset = (0, rows * (height + PLACE_MARGIN)) place_pos = shift_point(PLACE_POS, row_offset) rows += 1 def on_click(colony, frame, name=name): ant_type = self.ant_type_selected existing_ant = colony.places[name].ant if ant_type is 'Remover': if existing_ant is not None: print("colony.remove_ant('{0}')".format(name)) colony.remove_ant(name) self._update_places(colony) elif ant_type is not None: try: print("colony.deploy_ant('{0}', '{1}')".format(name, ant_type)) colony.deploy_ant(name, ant_type) self._update_places(colony) except Exception as e: print(e) color = 'Blue' if place.name.startswith('water') else 'White' frame = self.add_click_rect(place_pos, width, height, on_click, color=color) self.canvas.draw_image(place_pos, TUNNEL_FILE) self.place_points[name] = place_pos self.images[name] = dict() place_pos = shift_point(place_pos, (width + PLACE_MARGIN, 0)) # Hive self.images[colony.hive.name] = dict() self.place_points[colony.hive.name] = (place_pos[0] + width, HIVE_HEIGHT) for bee in colony.hive.bees: self._draw_insect(bee, colony.hive.name, True) def add_click_rect(self, pos, width, height, on_click, color='White'): """Construct a rectangle that can be clicked.""" frame_points = graphics.rectangle_points(pos, width, height) frame = self.canvas.draw_polygon(frame_points, fill_color=color) self._click_rectangles.append((pos, width, height, frame, on_click)) return frame def strategy(self, colony): """The strategy function is called by the ants.AntColony each turn.""" if not self.initialized: self.initialize_colony_graphics(colony) elapsed = 0 # Physical time elapsed this turn while elapsed < STRATEGY_SECONDS: self._update_control_panel(colony) self._update_places(colony) msg = 'Food: {0} Time: {1}'.format(colony.food, colony.time) self.canvas.edit_text(self.food_text, text=msg) pos, el = self.canvas.wait_for_click(STRATEGY_SECONDS - elapsed) elapsed += el if pos is not None: self._interpret_click(pos, colony) # Throw leaves at the end of the turn has_ant = lambda a: hasattr(a, 'ant') and a.ant for ant in colony.ants + [a.ant for a in colony.ants if has_ant(a)]: if ant.name in LEAF_COLORS: self._throw(ant, colony) def _interpret_click(self, pos, colony): """Interpret a click position by finding its click rectangle.""" x, y = pos for corner, width, height, frame, on_click in self._click_rectangles: cx, cy = corner if x >= cx and x <= cx + width and y >= cy and y <= cy + height: on_click(colony, frame) def _update_control_panel(self, colony): """Reflect the game state in the control panel.""" for name, frame in self.ant_type_frames: cost = colony.ant_types[name].food_cost color = 'White' if cost > colony.food: color = 'Gray' elif name == self.ant_type_selected: color = 'Blue' msg = 'Ant selected: {0}'.format(name) self.canvas.edit_text(self.ant_text, text=msg) self.canvas._canvas.itemconfigure(frame, fill=color) def _update_places(self, colony): """Reflect the game state in the play area. This function handles several aspects of the game: - Adding Ant images for newly placed ants - Moving Bee images for bees that have advanced - Moving insects out of play when they have expired """ for name, place in colony.places.items(): if place.name == 'Hive': continue current = self.images[name].keys() # Add/move missing insects if place.ant is not None: if hasattr(place.ant, 'container') and place.ant.container \ and place.ant.ant and place.ant.ant not in current: container = self.images[name][place.ant] self._draw_insect(place.ant.ant, name, behind=container) if place.ant not in current: self._draw_insect(place.ant, name) for bee in place.bees: if bee not in current: for other_place in colony.places.values(): if other_place.exit is place: break else: other_place = colony.hive image = self.images[other_place.name].pop(bee) pos = shift_point(self.place_points[name], PLACE_PADDING) self.canvas.slide_shape(image, pos, STRATEGY_SECONDS) self.images[name][bee] = image # Remove expired insects valid_insects = set(place.bees + [place.ant]) if place.ant is not None and hasattr(place.ant, 'container') and \ place.ant.container: valid_insects.add(place.ant.ant) for insect in current - valid_insects: if not place.exit or insect not in self.images[place.exit.name]: image = self.images[name].pop(insect) pos = (self.place_points[name][0], CRYPT) self.canvas.slide_shape(image, pos, STRATEGY_SECONDS) def _draw_insect(self, insect, place_name, random_offset=False, behind=0): """Draw an insect and store the ID of its image.""" image_file = INSECT_FILES[insect.name] pos = shift_point(self.place_points[place_name], PLACE_PADDING) if random_offset: pos = shift_point(pos, (random.randint(-10, 10), random.randint(-50, 50))) image = self.canvas.draw_image(pos, image_file, behind=behind) self.images[place_name][insect] = image def _throw(self, ant, colony): """Animate a leaf thrown at a Bee.""" bee = ant.nearest_bee(colony.hive) # nearest_bee logic from ants.py if bee: start = shift_point(self.place_points[ant.place.name], LEAF_START_OFFSET) end = shift_point(self.place_points[bee.place.name], LEAF_END_OFFSET) animate_leaf(self.canvas, start, end, color=LEAF_COLORS[ant.name]) def leaf_coords(pos, angle, length): """Return the coordinates of a leaf polygon.""" angles = [angle - pi, angle - pi/2, angle, angle + pi/2] distances = [length/3, length/2, length, length/2] return [graphics.translate_point(pos, a, d) for a, d in zip(angles, distances)] def animate_leaf(canvas, start, end, duration=0.3, color='ForestGreen'): """Define the animation frames for a thrown leaf.""" length = 40 leaf = canvas.draw_polygon(leaf_coords(start, 0, length), color='DarkGreen', fill_color=color, smooth=1) num_frames = duration / graphics.FRAME_TIME increment = tuple([(e-s) / num_frames for s, e in zip(start, end)]) def points_fn(frame_count): nonlocal start angle = pi / 8 * frame_count cs = leaf_coords(start, angle, length) start = shift_point(start, increment) return cs canvas.animate_shape(leaf, duration, points_fn) canvas._canvas.after(int(1000*duration) + 1, lambda: canvas.clear(leaf)) @main def run(*args): ants.start_with_strategy(args, AntsGUI().strategy)