.. $Header: /home/ff/cs61c/cvsroot/assignments/lab/06.float/index.rst,v 1.6 2005/11/30 23:42:29 cs61c-tc Exp $ =========== CS61C Lab 6 =========== ----------------------------- Floating Point and Number Rep ----------------------------- Background ========== Goals ----- This lab shoul help you examine how computers store integer and floating point values. Reading ------- * P&H Sections on floating point Info ---- Recall that the single precision floating point number is stored as:: SEEE EEEE EIII IIII IIII IIII IIII IIII where: S is the sign bit, 0 for positive, 1 for negative E is the exponent, bias 127 I is the significant, with an implicit 1 For example, the floating point representation of 1.0 would be 0x3F800000. Verify to yourself that this is correct. Exercises ========= Setup ----- Copy the contents of ~cs61c/labs/06 to a suitable location in your home directory. :: $ mkdir -p ~/lab $ cp -R ~cs61c/labs/06/ ~/lab Exercise 1: Integers -------------------- Find the shortest sequence of MIPS instructions to determine if there is a carry out from the addition of two registers, say $t3 and $t4. Place a 0 or 1 in register $t2 if the carry out is 0 or 1, respectively. (This can be done in just two instructions). Verify that your code works for the following values: ========== ========== ========== Operand Operand Carry out? ========== ========== ========== 0x7fffffff 0x80000000 no 0xffffffff 0 no 0xffffffff 1 yes ========== ========== ========== Exercise 2: Floating Point -------------------------- Find a positive floating point value x, for which x+1.0=x. Verify your result in a MIPS assembly language program, and determine the stored exponent and fraction for your x value (either on the computer or on paper). Note: The provided MIPS program `p2.s`_ will allow you to experiment with adding floating point values. It leaves the output in $f12 and also $s0, so you can examine the hex representation of the floating point value by printing out $s0. .. _`p2.s`: p2.s Exercise 3: Floating Point -------------------------- Next, find the smallest positive floating point value x for which x+1.0=x. Again, determine the stored exponent and fraction for x. Exercise 4: Floating Point Associativity ---------------------------------------- Finally, using what you have learned from the last two parts, determine a set of positive floating point numbers such that adding these numbers in a different order can yield a different value. You can do this using only three numbers. (Hint: Experiment with adding up different amounts of the x value you determined in part 3, and the value 1.0). This shows that for three floating point numbers a, b, and c, a+b+c does not necessarily equal c+b+a. If time permits, you should write a program to add these three values in different orders. It should be a straightforward modification of the program from part 2-3.