University of California at Berkeley
Dept of Electrical Engineering & Computer Sciences

Network Simulations Using NS2

Introduction

Network simulation software enable us to predict behavior of a large-scale and complex network system such as Internet at low cost under different configurations of interest and over long period. Many network simulators, such as NS2, Openet, Qualnet, etc., are widely available. We'll use NS2 for this project. NS2 is a discrete event simulator written in C++, with an OTcl interpreter shell as the user interface that allows the input model files (Tcl scripts) to be executed. Most network elements in NS2 simulator are developed as classes, in object-oriented fashion. The simulator supports a class hierarchy in C++,  and a very similar class hierarchy in OTcl. The root of this class hierarchy is the TclObject in OTcl. Users create new simulator objects through the OTcl interpreter, and then these objects are mirrored by corresponding objects in the class hierarchy in C++. NS2 provides substantial support for simulation of TCP, routing algorithms, queueing algorithms, and multicast protocols over wired and wireless (local and satellite) networks, etc. It is freely distributed, and all source code is available.

Developing new networking protocols and creating simulation scripts are complex tasks, which requires understanding of the NS2 class hierarchy, C++, and Tcl programming. However, in this project, you only need to design and run simulations in Tcl scripts using the simulator objects without changing NS2 core components such as class hierarchy, event schedulers, and other network building blocks. You should put all your results in the files with given names. For your report, you do not need to rewrite the assumptions given in this document, but should provide any information not already given to you.

Project Deadlines

Instructions

Project Submission

Downloadables

Project 2 News and Modification to Project Specs