Lecture Outlines and Slides
Note that more details and advanced materials are actually covered in lecture, but the slides are fairly complete, especially in areas where the book's coverage is not that good. In general, the lecture slides will be posted as and when available to facilitate doing some reading/preparation beforehand. These may of course be changed to correct errors after the lectures. I am making the slides available as powerpoint and PDF handouts (6 slides per page). You may convert them to and print them however you wish.
These slides also include review problems on the main components of the course. These review problems are important for understanding the technical aspects and mathematics of the course. Try first doing the problems without consulting the solutions as and when the relevant material is covered. We will go over these problems in the designated review session lectures. Note that the solutions may be incomplete/outlines, and you are responsible for fully understanding the answers. A thorough understanding of the problems and solutions will help in doing well on the midterm/final.
We will have visuals and demos for all of the units in the course, which we will occasionally refer to in the lectures to motivate the work. Links to these will also be posted here as supplementary materials, or can be found on the slides.
Overview, History (1/20) | Powerpoint, PDF |
Basic Math, Linear Algebra (1/25) | Powerpoint, PDF |
Transformations 1 (1/27) | Powerpoint, PDF , Transformations game applet |
Transformations 2 (2/1) | Powerpoint, PDF |
Viewing (2/3) | Powerpoint, PDF , Handout of section 3.5 of Real-Time Rendering text |
Curves 1 (2/10) | Powerpoint, PDF , Handout of sections 4, 5.1, 8.1-3 of CAGD book |
Curves 2 (2/10,17) | Powerpoint, PDF , Paper on Polar Forms (if you want, read up to page 10 of the paper, skipping the more mathematical aspects) |
Review on Curves (2/22) | Problems (PDF) |
OpenGL 1 (2/24) | Powerpoint, PDF, C++ source code |
OpenGL 2 (3/1) | Powerpoint, PDF, C++ source code, Wood Texture |
OpenGL 3 (3/3) | Powerpoint, PDF, C++ source code Wood Texture |
Review on Transformations and OpenGL (3/8,10) | Problems (PDF) |
Intro to Ray Tracing (3/15) | Powerpoint , PDF |
Ray Tracing: Nuts and Bolts (3/29,31) | Powerpoint , PDF , Haines Chapter , Hanrahan Chapter , |
Shading and Texture Mapping (4/5) | Powerpoint , PDF |
Radiometry (4/7) | Powerpoint , PDF , Handout of Cohen-Wallace |
Global Illumination (4/12) | Powerpoint , PDF , |
Radiosity (4/14) | Powerpoint , PDF , Handout of FvDFH |
Review on Rendering (4/19,21) | Problems (PDF) |
Intro to Animation (4/26) | Powerpoint , PDF |
Inverse Kinematics (4/28) | Powerpoint , PDF , CS 294 lecture |