import sys import inspect import heapq, random """ Utility classes Data structures useful for implementing SearchAgents """ class Stack: """ Data structure that implements a last-in-first-out (LIFO) queue policy. """ def __init__(self): self.list = [] def push(self,item): """ Push 'item' onto the stack """ self.list.append(item) def pop(self): """ Pop the most recently pushed item from the stack """ return self.list.pop() def isEmpty(self): """ Returns true if the stack is empty """ return len(self.list) == 0 class Queue: """ Data structure that implements a first-in-first-out (FIFO) queue policy. """ def __init__(self): self.list = [] def push(self,item): """ Enqueue the 'item' into the queue """ self.list.insert(0,item) def pop(self): """ Dequeue the earliest enqueued item still in the queue. This operation removes the item from the queue. """ return self.list.pop() def isEmpty(self): """ Returns true if the queue is empty. """ return len(self.list) == 0 class PriorityQueue: """ Implements a priority queue data structure. Each inserted item has a priority associated with it and the client is usually interested in quick retrieval of the lowest-priority item in the queue. This data structure allows O(1) access to the lowest-priority item. """ def __init__(self): """ heap: A binomial heap storing [priority,item] lists. dict: Dictionary storing item -> [priorirty,item] maps so we can reach into heap for a given item and update the priorirty and heapify """ self.heap = [] self.dict = {} def push(self,item,priority): """ Sets the priority of the 'item' to priority. If the 'item' is already in the queue, then its key is changed to the new priority, regardless if it is higher or lower than the current priority. """ if item in self.dict: self.dict[item][0] = priority heapq.heapify(self.heap) else: pair = [priority,item] heapq.heappush(self.heap,pair) self.dict[item] = pair def getPriority(self,item): """ Get priority of 'item'. If 'item' is not in the queue returns None """ if not item in self.dict: return None return self.dict[item][0] def pop(self): """ Returns lowest-priority item in priority queue, or None if the queue is empty """ if self.isEmpty(): return None (priority,item) = heapq.heappop(self.heap) del self.dict[item] return item def isEmpty(self): """ Returns True if the queue is empty """ return len(self.heap) == 0 class FasterPriorityQueue: """ Implements a priority queue data structure. This differs from the PriorityQueue in that it allows multiple copies of the same object, and doesn't support getPriority or changing priority. """ def __init__(self): self.heap = [] def push(self, item, priority): pair = (priority,item) heapq.heappush(self.heap,pair) def pop(self): (priority,item) = heapq.heappop(self.heap) return item def isEmpty(self): return len(self.heap) == 0 class Counter(dict): """ A counter keeps track of counts for a set of keys. The counter class is an extension of the standard python dictionary type. It is specialized to have number values (integers or floats), and includes a handful of additional functions to ease the task of counting data. In particular, all keys are defaulted to have value 0. Using a dictionary: a = {} print a['test'] would give an error, while the Counter class analogue: >>> a = Counter() >>> print a.getCount('test') 0 returns the default 0 value. Note that to reference a key that you know is contained in the counter, you can still use the dictionary syntax: >>> a = Counter() >>> a['test'] = 2 >>> print a['test'] 2 The counter also includes additional functionality useful in implementing the classifiers for this assignment. Two counters can be added, subtracted or multiplied together. See below for details. They can also be normalized and their total count and arg max can be extracted. """ def incrementCount(self, key, count): """ Increases the count of key by the specified count. If the counter does not contain the key, then the count for key will be set to count. >>> a = Counter() >>> a.incrementCount('test', 1) >>> a.getCount('hello') 0 >>> a.getCount('test') 1 """ if key in self: self[key] += count else: self[key] = count def incrementAll(self, keys, count): """ Increments all elements of keys by the same count. >>> a = Counter() >>> a.incrementAll(['one','two', 'three'], 1) >>> a.getCount('one') 1 >>> a.getCount('two') 1 """ for key in keys: self.incrementCount(key, count) def setCount(self, key, count): """ Sets the count of key to the specified count. """ self[key] = count def getCount(self, key): """ Returns the count of key, defaulting to zero. >>> a = Counter() >>> print a.getCount('test') 0 >>> a['test'] = 2 >>> print a.getCount('test') 2 """ if key in self: return self[key] else: return 0 def argMax(self): """ Returns the key with the highest value. """ if len(self.keys()) == 0: return None all = self.items() values = [x[1] for x in all] maxIndex = values.index(max(values)) return all[maxIndex][0] def sortedKeys(self): """ Returns a list of keys sorted by their values. Keys with the highest values will appear first. >>> a = Counter() >>> a['first'] = -2 >>> a['second'] = 4 >>> a['third'] = 1 >>> a.sortedKeys() ['second', 'third', 'first'] """ sortedItems = self.items() compare = lambda x, y: sign(y[1] - x[1]) sortedItems.sort(cmp=compare) return [x[0] for x in sortedItems] def totalCount(self): """ Returns the sum of counts for all keys. """ return sum(self.values()) def normalize(self): """ Edits the counter such that the total count of all keys sums to 1. The ratio of counts for all keys will remain the same. Note that normalizing an empty Counter will result in an error. """ total = float(self.totalCount()) for key in self.keys(): self[key] = self[key] / total def divideAll(self, divisor): """ Divides all counts by divisor """ divisor = float(divisor) for key in self: self[key] /= divisor def __mul__(self, y ): """ Multiplying two counters gives the dot product of their vectors where each unique label is a vector element. >>> a = Counter() >>> b = Counter() >>> a['first'] = -2 >>> a['second'] = 4 >>> b['first'] = 3 >>> b['second'] = 5 >>> a['third'] = 1.5 >>> a['fourth'] = 2.5 >>> a * b 14 """ sum = 0 x = self if len(x) > len(y): x,y = y,x for key in x: if key not in y: continue sum += x[key] * y[key] return sum def __radd__(self, y): """ Adding another counter to a counter increments the current counter by the values stored in the second counter. >>> a = Counter() >>> b = Counter() >>> a['first'] = -2 >>> a['second'] = 4 >>> b['first'] = 3 >>> b['third'] = 1 >>> a += b >>> a.getCount('first') 1 """ for key, value in y.items(): self.incrementCount(key, value) def __add__( self, y ): """ Adding two counters gives a counter with the union of all keys and counts of the second added to counts of the first. >>> a = Counter() >>> b = Counter() >>> a['first'] = -2 >>> a['second'] = 4 >>> b['first'] = 3 >>> b['third'] = 1 >>> (a + b).getCount('first') 1 """ addend = Counter() for key in self: if key in y: addend[key] = self[key] + y[key] else: addend[key] = self[key] for key in y: if key in self: continue addend[key] = y[key] return addend def __sub__( self, y ): """ Subtracting a counter from another gives a counter with the union of all keys and counts of the second subtracted from counts of the first. >>> a = Counter() >>> b = Counter() >>> a['first'] = -2 >>> a['second'] = 4 >>> b['first'] = 3 >>> b['third'] = 1 >>> (a - b).getCount('first') -5 """ addend = Counter() for key in self: if key in y: addend[key] = self[key] - y[key] else: addend[key] = self[key] for key in y: if key in self: continue addend[key] = -1 * y[key] return addend def raiseNotDefined(): print "Method not implemented: %s" % inspect.stack()[1][3] sys.exit(1) def normalize(vectorOrCounter): """ normalize a vector or counter by dividing each value by the sum of all values """ normalizedCounter = Counter() if type(vectorOrCounter) == type(normalizedCounter): counter = vectorOrCounter total = float(counter.totalCount()) if total == 0: return counter for key in counter.keys(): value = counter.getCount(key) normalizedCounter.setCount(key, value / total) return normalizedCounter else: vector = vectorOrCounter s = float(sum(vector)) return [el / s for el in vector] def nSample(distribution, values, n): if sum(distribution) != 1: distribution = normalize(distribution) rand = [random.random() for i in range(n)] rand.sort() samples = [] samplePos, distPos, cdf = 0,0, distribution[0] while samplePos < n: if rand[samplePos] < cdf: samplePos += 1 samples.append(values[distPos]) else: distPos += 1 cdf += distribution[distPos] return samples def sample(distribution, values): if sum(distribution) != 1: distribution = normalize(distribution) choice = random.random() i, total= 0, distribution[0] while choice > total: i += 1 total += distribution[i] return values[i] def getProbability(value, distribution, values): """ Gives the probability of a value under a discrete distribution defined by (distributions, values). """ total = 0.0 for prob, val in zip(distribution, values): if val == value: total += prob return total def manhattanDistance( xy1, xy2 ): """ Returns the Manhattan distance between points xy1 and xy2 """ return abs( xy1[0] - xy2[0] ) + abs( xy1[1] - xy2[1] ) def chooseFromDistribution( distribution ): r = random.random() base = 0.0 for prob, element in distribution: base += prob if r <= base: return element def nearestPoint( pos ): """ Finds the nearest grid point to a position (discretizes). """ ( current_row, current_col ) = pos grid_row = int( current_row + 0.5 ) grid_col = int( current_col + 0.5 ) return ( grid_row, grid_col ) def sign( x ): """ Returns 1 or -1 depending on the sign of x """ if( x >= 0 ): return 1 else: return -1 def arrayInvert(array): """ Inverts a matrix stored as a list of lists. """ result = [[] for i in array] for outer in array: for inner in range(len(outer)): result[inner].append(outer[inner]) return result def matrixAsList( matrix, value = True ): """ Turns a matrix into a list of coordinates matching the specified value """ rows, cols = len( matrix ), len( matrix[0] ) cells = [] for row in range( rows ): for col in range( cols ): if matrix[row][col] == value: cells.append( ( row, col ) ) return cells