The bees are coming!
Create a better soldier
With inherit-ants.
In this project, you will create a tower defense defense game called Ants Vs. SomeBees. As the ant queen, you populate your colony with the bravest ants you can muster. Your ants must protect their queen from the evil bees that invade your territory. Irritate the bees enough by throwing leaves at them, and they will be vanquished. Fail to pester the airborne intruders adequately, and your queen will succumb to the bees' wrath. This game is inspired by PopCap Games' Plants Vs. Zombies.
This project combines functional and object-oriented programming paradigms, focusing on the material from Chapter 2.5 of Composing Programs. The project also involves understanding, extending, and testing a large program.
The project includes several files, but you will only modify ants.py
. You can
download the project code as a zip archive.
ants.py |
The game logic of Ants Vs. SomeBees. |
ants_gui.py |
Graphics for Ants Vs. SomeBees. |
graphics.py |
General functions for displaying simple two-dimensional animations. |
ucb.py |
Utility functions for CS 61A. |
img |
A directory of images used by the graphical version of the game. |
ok |
Autograder software. |
tests |
A directory of tests used by ok . |
You'll work in a team of two people, Partner A and Partner B. In each part, you will do some of the work separately and some together with your partner. For example, if a problem is marked 5A, then it is a solo problem for Partner A. Both partners should read, think about, and understand the solution to all questions. Feel free to help each other on the solo questions. If you choose to work on the whole project alone, you must complete all questions yourself.
To submit your finished project, run python3 ok --submit
. You can run this
command more than once; only the final submission before the deadline will be
graded. Only one partner needs to submit. You can specify your partner and view
your submissions on the ok website.
Start early! The amount of time it takes to complete a project (or any program) is unpredictable. Ask for help early and often — the TAs and lab assistants are here to help. You are not alone!
Scores will be assigned as follows:
There are also two points of extra credit available at the end of the project, due with your submission.
A game of Ants Vs. SomeBees consists of a series of turns. In each turn, new bees may enter the ant colony. Then, new ants are placed. Finally, all insects (ants, then bees) take individual actions: bees sting ants, and ants throw leaves at bees. The game ends either when a bee reaches the ant queen (you lose), or the entire bee flotilla has been vanquished (you win).
The Colony. The colony consists of several places that are chained
together. The exit
of each Place
leads to another Place
.
Placing Ants. There are two constraints that limit ant production.
Placing an ant uses up some amount of the colony's food, a different
amount for each type of ant. Also, only one ant can occupy each
Place
.
Bees. When it is time to act, a bee either moves to the exit
of
its current Place
if no ant blocks its path, or stings an ant that
blocks its path.
Ants. Each type of ant takes a different action and requires a
different amount of food to place. The two most basic ant types are
the HarvesterAnt
, which adds one food to the colony during each turn,
and the ThrowerAnt
, which throws a leaf at a bee each turn.
Most concepts in the game have a corresponding class that encapsulates
the logic for that concept. For instance, a Place
in the colony
holds insects and connects to other places. A Bee
stings ants and
advances through exits.
The game can be run in two modes: as a text-based game or using a graphical user interface (GUI). The game logic is the same in either case, but the GUI enforces a turn time limit that makes playing the game more exciting. The text-based interface is provided for debugging and development.
The files are separated according to these two modes. ants.py
knows
nothing of graphics or turn time limits.
To start a text-based game, run
python3 ants.py
To start a graphical game, run
python3 ants_gui.py
When you start the graphical version, a new window should appear:
In the starter implementation, you have unlimited food and your ants
only throw leaves at bees in their current Place
. Try playing the game
anyway! You'll need to place a lot of ThrowerAnt
s (the second type)
in order to keep the bees from reaching your queen.
The game has several options that you will use throughout the project,
which you can view with --help
.
usage: ants_gui.py [-h] [-f] [-w] [-i] [--food FOOD]
Play Ants vs. SomeBees
optional arguments:
-h, --help show this help message and exit
-f, --full loads a full layout and assault plan
-w, --water loads a full layout with water
-i, --insane loads a difficult assault plan
--food FOOD number of food to start with
We've included an autograder which includes tests for each question. You will have to unlock some of the tests first before you can use them to test your implementations. To unlock tests for question 1, run the following command from your terminal:
python3 ok -u -q 1
Once you have unlocked the tests, you can run the tests for question 1 as follows:
python3 ok -q 1
To help with debugging, you can also start an interactive session whenever
an error occurs by adding the -i
flag:
python3 ok -q 1 -i
You can also invoke the autograder for all problems at once using:
python3 ok
The tests
directory is used to store autograder tests, so make sure
not to modify it. You may lose all your unlocking progress if you
do. If you need to get a fresh copy, you can download the zip
archive and copy it over, but you will need to start
unlocking from scratch.
If you have any problems logging in or communicating with the server, use the
--local
flag to inhibit any server communication.
Answer the following questions with your partner after you have read
the entire ants.py
file. If you cannot answer these questions,
read the file again or ask a question on Piazza.
Insect
's armor
attribute? What
happens when armor
reaches 0?armor
attribute of the Ant class an instance attribute or
class attribute?damage
attribute of the Ant class an instance attribute or
class attribute?Ant
and Bee
inherit from?Ant
and Bee
inherit from their superclass?You can test your understanding by running
python3 ok -u -q 1
Add food costs and implement harvesters. Currently, there is no cost
for deploying any type of Ant
, and so there is no challenge to the
game. You'll notice that Ant
starts out with a base food_cost
of
zero. Override this value in each of the subclasses listed below with
the correct costs.
Class | Food | Armor |
![]() HarvesterAnt |
2 | 1 |
![]() ThrowerAnt |
4 | 1 |
Now there's no way to gather more food! To fix this issue, implement
the HarvesterAnt
class. A HarvesterAnt
is a type of Ant
that
adds one food to the colony.food
total as its action
.
Test your implementation before moving on:
python3 ok -q 2 -u
python3 ok -q 2 -i
Try playing the game again (python3 ants_gui.py
). Once you have placed a
HarvesterAnt
, you should accumulate food each turn. Vanquishing the bees
using the default game setup is now possible.
Add code to the Place
constructor that tracks entrances. Right now,
a Place
keeps track only of its exit
. We would like a Place
to
keep track of its entrance as well. A Place
needs to track only one
entrance
.
However, simply passing an entrance to a Place
constructor will be
problematic; we would need to have both the exit and the entrance before
creating a Place
! (It's a chicken or the
egg
problem.) To get around this problem, we will keep track of entrances
in the following way instead. The Place
constructor should specify
that:
Place
always starts with its entrance
as None
.Place
has an exit
, then the exit
's entrance
is set to
that Place
.Test your implementation before moving on:
python3 ok -q 3 -u
python3 ok -q 3 -i
Add water to the colony. Currently there are only two types of places,
the Hive
and a basic Place
. To make things more interesting, we're
going to create a new type of Place
called Water
.
Only an ant that is watersafe
can be deployed to a Water
place. In
order to determine whether an Insect
is watersafe
, add a new
attribute to the Insect
class named watersafe
that is False
by
default. Since bees can fly, make their watersafe
attribute True
,
overriding the default.
Now, implement the add_insect
method for Water
. First call
Place.add_insect
to add the insect, regardless of whether it is
watersafe. Then, if the insect is not watersafe, reduce the insect's
armor to 0 by invoking reduce_armor
. Try not to copy and paste code.
Instead, use methods that have already been defined and make use of
inheritance to reuse the functionality of the Place
class.
Test your implementation before moving on:
python3 ok -q 4A -u
python3 ok -q 4A -i
Once you've finished this problem, play a game that includes water. To
access the wet_layout
that includes water, add the --water
option
(or -w
for short) when you start the game.
python3 ants_gui.py --water
Implement the FireAnt
. A FireAnt
has a special reduce_armor
method: when the FireAnt
's armor reaches zero or lower, it will
reduce the armor of all Bee
s in the same Place
as the FireAnt
by its damage
attribute (defaults to 3
).
Class | Food | Armor |
![]() FireAnt |
4 | 1 |
Hint: Damaging a bee may cause it to be removed from its place. If you
iterate over a list, but change the contents of that list at the same time, you
may not visit all the elements. As the Python
tutorial
suggests, "If you need to modify the list you are iterating over, you must
iterate over a copy." You can copy a list by calling the list
constructor or
slicing the list from the beginning to the end.
Once you've finished implementing the FireAnt
, give it a class
attribute implemented
with the value True
. This attribute tells
the game that you've added a new type of Ant
.
Test your implementation before moving on:
python3 ok -q 5A -u
python3 ok -q 5A -i
After implementing FireAnt
, be sure to test your program by playing a game or
two! A FireAnt
should destroy all co-located Bees when it is stung. To
start a game with ten food (for easy testing):
python3 ants_gui.py --food 10
Implement the nearest_bee
method for the ThrowerAnt
class. In
order for a ThrowerAnt
to attack, it must know which bee it should
hit. The provided implementation will only hit bees in the same
Place
. Your job is to fix it so that a ThrowerAnt
will throw_at
the nearest bee in front of it that is not still in the Hive
.
The nearest_bee
method returns a random Bee
from the nearest place
that contains bees. Places are inspected in order by following their
entrance
attributes.
Place
of the ThrowerAnt
.entrance
.Hint: The random_or_none
function provided in ants.py
returns a
random element of a sequence.
Test your implementation before moving on:
python3 ok -q 4B -u
python3 ok -q 4B -i
After implementing nearest_bee
, a ThrowerAnt
should be able to
throw_at
a Bee
in front of it that is not still in the Hive
.
Make sure that your ants do the right thing! To start a game with ten
food (for easy testing):
python3 ants_gui.py --food 10
Now that the ThrowerAnt
has been completed, implement two subclasses
of ThrowerAnt
.
LongThrower
can only throw_at
a Bee
that is found after
following at least 4 entrance
transitions. So the LongThrower
can't hit Bee
s that are in the same Place
as it or the first 3
Place
s in front of it. If there are two Bees
, one too close to
the LongThrower
and the other within its range, the LongThrower
should throw past the closer Bee
, instead targeting the farther
one, which is within its range.ShortThrower
can only throw_at
a Bee
that is found after
following at most 2 entrance
transitions. So the ShortThrower
can only hit Bee
s in the same Place
as it and 2 Place
s in front
of it.Neither of these specialized throwers can throw_at
a Bee
that is
exactly 3 Place
s away. Placing a single one of these (and no other
ants) should never win a default game.
Class | Food | Armor |
![]() ShortThrower |
3 | 1 |
![]() LongThrower |
3 | 1 |
To implement these behaviors, modify the nearest_bee
method to
reference min_range
and max_range
attributes, and only return a bee
that is in range.
For the base class, ThrowerAnt
, set min_range
to 0 and max_range
to 10. Then, implement the subclasses LongThrower
and ShortThrower
with appropriately constrained ranges and correct food costs.
Set the implemented
class attribute of LongThrower
and
ShortThrower
to True
.
Test your implementation before moving on:
python3 ok -q 5B -u
python3 ok -q 5B -i
With your Phase 2 ants, try python3 ants_gui.py --full
to play against a full
swarm of bees in a multi-tunnel layout and try --insane
if you want a real
challenge! If the bees are too numerous to vanquish, you might need to create
some new ants.
We are going to add some protection to our glorious AntColony
by implementing
the WallAnt
, which is an ant that does nothing each turn. A WallAnt
is
useful because it has a large armor
value.
Class | Food | Armor |
![]() WallAnt |
4 | 4 |
Unlike with previous ants, we have not provided you with a class header.
Implement the WallAnt
class from scratch. Give it a class attribute name
with the value 'Wall'
(so that the graphics work) and a class attribute
implemented
with the value True
(so that you can use it in a game).
Test your implementation before moving on:
python3 ok -q 6A -u
python3 ok -q 6A -i
Implement the NinjaAnt
, which damages all Bee
s that pass by, but can never
be stung.
Class | Food | Armor |
![]() NinjaAnt |
6 | 1 |
A NinjaAnt
does not block the path of a Bee
that flies by, and so it is
never stung. To implement this behavior, first modify the Ant
class to
include a new class attribute blocks_path
that is True
by default. Set the
value of blocks_path
to False
in the NinjaAnt
class.
Second, modify the Bee
's method blocked
to return False
if either
there is no Ant
in the Bee
's place
or if there is an Ant
, but
its blocks_path
attribute is False
. Now Bee
s will just fly past
NinjaAnt
s.
Finally, we want to make the NinjaAnt
damage all Bee
's that fly past.
Implement the action
method in NinjaAnt
to reduce the armor of all Bee
s
in the same place
as the NinjaAnt
by its damage
attribute.
Test your implementation before moving on:
python3 ok -q 7A -u
python3 ok -q 7A -i
For a challenge, try to win a game using only HarversterAnt
and NinjaAnt
.
Currently there are no ants that can be placed on Water
. Implement
the ScubaThrower
, which is a subclass of ThrowerAnt
that is more
costly and watersafe
, but otherwise identical to its base class.
A ScubaAnt
should not lose its armor when placed in Water
.
Class | Food | Armor |
![]() ScubaThrower |
5 | 1 |
Unlike with previous ants, we have not provided you with a class header.
Implement the ScubaThrower
class from scratch. Give it a class attribute
name
with the value 'Scuba'
(so that the graphics work) and a class
attribute implemented
with the value True
(so that you can use it in a
game).
Test your implementation before moving on:
python3 ok -q 6B -u
python3 ok -q 6B -i
We will now implement the new offensive unit called the HungryAnt
, which will
select a random Bee
from its place
and eat it whole. After
eating a Bee
, it must spend 3 turns digesting before eating again.
Class | Food | Armor |
![]() HungryAnt |
4 | 1 |
To implement, give HungryAnt
a time_to_digest
class attribute that
holds the number of turns that it takes a HungryAnt
to digest
(default to 3). Also, give each HungryAnt
an instance attribute
digesting
that counts the number of turns it has left to digest
(default is 0, since it hasn't eaten anything at the beginning).
Now we implement the action
method of the HungryAnt
to check if it's
digesting; if so, decrement its digesting
counter. Otherwise, eat a random
Bee
in its place
by reducing the Bee
's armor to 0 and restarting the
digesting
timer.
Test your implementation before moving on:
python3 ok -q 78 -u
python3 ok -q 7B -i
Right now, our ants are quite frail. We'd like to provide a way to help them
last longer against the onslaught of the bees. Enter the BodyguardAnt
.
Class | Food | Armor |
![]() BodyguardAnt |
4 | 2 |
A BodyguardAnt
differs from a normal Ant
because it can occupy the
same Place
as another ant. When a BodyguardAnt
is added to the
same Place
as another ant, it shields the other ant and protects it
from damage. Attacks should damage the BodyguardAnt
first and only
hurt the protected ant after the BodyguardAnt
has run out of armor.
A BodyguardAnt
has an instance attribute ant
that stores the ant
contained within the bodyguard. It should start off as None
,
indicating that no ant is currently being protected. Give
BodyguardAnt
a contain_ant
method that takes an Ant
argument and
sets the ant
instance attribute to that argument.
Now, change your program so that a BodyguardAnt
and another Ant
can
simultaneously occupy the same Place
:
Ant.container
class attribute that indicates whether an ant
can contain another. For all Ant
s except BodyguardAnt
,
container
should be False
. The BodyguardAnt.container
attribute should be True
.We also need to give Ant
s a new method, can_contain
, that takes
an other
ant as an argument and returns True
if and only if:
Right now, if we attempt to put a second ant in a Place
, the
add_insect
method of the Place
class will immediately cause an
error. Change add_insect
so that the Place
contains the
container ant and the container ant contains the other ant:
Ant
currently occupying this Place
can contain the
Ant
we are trying to add, then simply tell it to do so.Ant
we are trying to add can contain the Ant
currently
occupying this Place
, then have it do so and set this
Place
's ant to be the newly added Ant
.Ant
can contain the other, then raise the same
assertion error as before.return
statement.Almost done! Just a few more things to do.
BodyguardAnt
containing another ant is removed, then the ant
it is containing should be placed where the BodyguardAnt
used to
be. Update the remove_insect
method in the Place
class
accordingly.BodyguardAnt
s still perform their action. Override the action
method for BodyguardAnt
accordingly.Test your implementation before moving on:
python3 ok -q 8 -u
python3 ok -q 8 -i
Implement the QueenAnt
. The queen is a waterproof ScubaThrower
that
inspires her fellow ants through her bravery. Whenever the queen throws
a leaf, she also doubles the damage of all other ants in the same
tunnel with her, including any ants protected by a bodyguard. Once any
ant's damage has doubled, it cannot be doubled again.
Class | Food | Armor |
![]() QueenAnt |
6 | 1 |
However, with great power comes great responsibility. The Queen is governed by three special rules:
If a bee ever enters the place occupied by the queen, then the bees immediately win the game. The game ends even if the queen is protected by a bodyguard. The bees also win if any bee reaches the end of a tunnel where the queen normally would reside.
In AntColony.simulate
, the bees win the game whenever
len(self.queen.bees) > 0
, where self
is the ant colony.
Normally, the queen
attribute of an AntColony
is an instance of
a Place
. As part of the action
of a QueenAnt
, the
colony.queen
should be replaced by a new object, a QueenPlace
. A
QueenPlace
has a bees
property method that evaluates to the list
of all bees that are either in the original colony.queen
location
or the place
of the QueenAnt
.
You should not have to change the implementation of AntColony.simulate
or
manipulate the location of bees in any special way. You may assume that a
colony.queen
attribute will be used for only one purpose: to check whether
len(self.queen.bees) > 0
. Thus, a QueenPlace
instance does not need to
support other Place
methods, such as add_insect
.
queen
attribute. You can detect impostor queens by counting the
number of times that an instance of a QueenAnt
has been
constructed, using a class attribute. Any QueenAnt
beyond the
first one created is an impostor. You should not have to search
through the colony places to find other queens.remove_insect
method of Place
to enforce
this condition.Some suggestions:
Place
in a tunnel by starting at one Place
and
then repeatedly follow both its exit
and entrance
attributes to
the ends.Place
is at the end of a tunnel, check whether
its exit
or entrance
is None
.Test your implementation before moving on:
python3 ok -q 9 -u
python3 ok -q 9 -i
Implement two final thrower ants that do no damage, but instead replace
the action
method of a Bee
instance that they throw_at
with a new
method that alters the Bee
's behavior for some duration.
We will be implementing two new ants that subclass ThrowerAnt
.
SlowThrower
applies a slow effect for 3 turns.StunThrower
applies a stun effect for 1 turn.Class | Food | Armor |
![]() SlowThrower |
4 | 1 |
![]() StunThrower |
6 | 1 |
In order to complete the implementations of these two ants, you will need to set their class attributes appropriately and implement the following three functions:
make_slow
takes an action
method and returns a new action
method which performs the original action on turns where
colony.time
is even and does nothing on other turns.make_stun
takes an action
method and returns a new action
method which does nothing.apply_effect
takes an effect
(either make_slow
or
make_stun
), a bee
, and a duration
. It then replaces the bee's
action with a new action method that will call the affected action
for duration
turns and then will go back to calling the original
action every turn.You can run some provided tests, but they are not exhaustive:
python3 ok -q EC -u
python3 ok -q EC -i
Make sure to test your code! Your code should be able to apply multiple effects on a target (each new effect applies on top of whatever action method the bee already has at that point, and the target returns to the previous action when the new one runs out).
You are now done with the project! If you weren't able to vanquish the bees' insane-mode assault plan before, do your new ants help? Add some water or design your own layout to keep things interesting.
Feel free to design additional ants, layouts, and assault plans and post them to Piazza.
Acknowledgments: Tom Magrino and Eric Tzeng developed this project with John DeNero. Jessica Wan contributed the artwork. Joy Jeng and Mark Miyashita invented the queen ant. Many others have contributed to the project as well!