Project 3: Ants Vs. SomeBees
The bees are coming!
Create a better soldier
With inherit-ants.
Introduction
In this project, you will create a tower defense game called Ants Vs. SomeBees. As the ant queen, you populate your colony with the bravest ants you can muster. Your ants must protect their queen from the evil bees that invade your territory. Irritate the bees enough by throwing leaves at them, and they will be vanquished. Fail to pester the airborne intruders adequately, and your queen will succumb to the bees' wrath. This game is inspired by PopCap Games' Plants Vs. Zombies.
This project combines functional and object-oriented programming paradigms, focusing on the material from Chapter 2.5 of Composing Programs. The project also involves understanding, extending, and testing a large program.
The ants.zip archive contains several files, but all of your
changes will be made to ants.py
.
ants.py
: The game logic of Ants Vs. SomeBeesants_gui.py
: The original GUI for Ants Vs. SomeBeesgui.py
: An new GUI for Ants Vs. SomeBeesgraphics.py
: Utilities for displaying simple two-dimensional animationsstate.py
: Abstraction for gamestate forgui.py
utils.py
: Some functions to facilitate the game interfaceucb.py
: Utility functions for CS 61Aassets
: A directory of images and files used bygui.py
img
: A directory of images used by ants_gui.pyok
: The autograderproj3.ok
: Theok
configuration filetests
: A directory of tests used byok
This is a partner project, so both partners should read, think about, and understand the solution to all questions. If you choose to do this project without a partner, you must complete all problems by yourself.
Logistics
This is a 9-day project. You may work with one other partner. You should not share your code with students who are not your partner or copy from anyone else's solutions. In the end, you will submit one project for both partners.
Remember that you can earn an additional bonus point by submitting the project at least 24 hours before the deadline.
The project is worth 27 points. 25 points are assigned for correctness, and 2 points for the overall composition of your program.
You will turn in the following files:
ants.py
You do not need to modify or turn in any other files to complete the project. To submit the project, run the following command:
python3 ok --submit
You will be able to view your submissions on the OK dashboard.
For the functions that we ask you to complete, there may be some initial code that we provide. If you would rather not use that code, feel free to delete it and start from scratch. You may also add new function definitions as you see fit.
However, please do not modify any other functions. Doing so may result in your code failing our autograder tests. Also, please do not change any function signatures (names, argument order, or number of arguments).
Testing
Throughout this project, you should be testing the correctness of your code. It is good practice to test often, so that it is easy to isolate any problems. However, you should not be testing too often, to allow yourself time to think through problems.
We have provided an autograder called ok
to help you
with testing your code and tracking your progress. The first time you run the
autograder, you will be asked to log in with your OK account using your web
browser. Please do so. Each time you run ok
, it will back up
your work and progress on our servers.
The primary purpose of ok
is to test your implementations, but
there are two things you should be aware of.
First, some of the test cases are locked. To unlock tests, run the following command from your terminal:
python3 ok -u
This command will start an interactive prompt that looks like:
===================================================================== Assignment: Ants Vs. SomeBees OK, version ... ===================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unlocking tests At each "? ", type what you would expect the output to be. Type exit() to quit --------------------------------------------------------------------- Question 0 > Suite 1 > Case 1 (cases remaining: 1) >>> Code here ?
At the ?
, you can type what you expect the output to be. If you
are correct, then this test case will be available the next time you run the
autograder.
The idea is to understand conceptually what your program should do first, before you start writing any code.
Once you have unlocked some tests and written some code, you can check the correctness of your program using the tests that you have unlocked:
python3 ok
Most of the time, you will want to focus on a particular question. Use the
-q
option as directed in the problems below.
python3 ok
We recommend that you submit after you finish each problem. Only your last submission will be graded. It is also useful for us to have more backups of your code in case you run into a submission issue.
The tests
folder is used to store autograder tests, so
do not modify it. You may lose all your unlocking progress if you
do. If you need to get a fresh copy, you can download the
zip archive and copy it over, but you
will need to start unlocking from scratch.
If you do not want us to record a backup of your work or information about
your progress, use the --local
option when invoking
ok
. With this option, no information will be sent to our course
servers.
New! Ok now has the ability to run a single test case! e.g.
python3 ok -q 01 --suite 1 --case 2
. Try it out if you ever get stuck on a specific case.
Core Concepts
A game of Ants Vs. SomeBees consists of a series of turns. In each turn, new bees may enter the ant colony. Then, new ants are placed. Finally, all insects (ants, then bees) take individual actions: bees sting ants, and ants throw leaves at bees. The game ends either when a bee reaches the ant queen (you lose), or the entire bee flotilla has been vanquished (you win).
The Colony. The colony consists of several places that are chained
together. The exit
of each Place
leads to another Place
.
Placing Ants. There are two constraints that limit ant production.
Placing an ant uses up some amount of the colony's food, a different
amount for each type of ant. Also, only one ant can occupy each
Place
.
Bees. When it is time to act, a bee either moves to the exit
of
its current Place
if no ant blocks its path, or stings an ant that
blocks its path.
Ants. Each type of ant takes a different action and requires a
different amount of food to place. The two most basic ant types are
the HarvesterAnt
, which adds one food to the colony during each turn,
and the ThrowerAnt
, which throws a leaf at a bee each turn.
The Code
Most concepts in the game have a corresponding class that encapsulates
the logic for that concept. For instance, a Place
in the colony
holds insects and connects to other places. A Bee
stings ants and
advances through exits.
The game can be run in two modes: as a text-based game or using a graphical user interface (GUI). The game logic is the same in either case, but the GUI enforces a turn time limit that makes playing the game more exciting. The text-based interface is provided for debugging and development.
The files are separated according to these two modes. ants.py
knows
nothing of graphics or turn time limits.
To start a text-based game, run
python3 ants.py
To start a graphical game, run
python3 gui.py
To start an older version of the graphics, run
python3 ants_gui.py
When you start the graphical version, a new window should appear:
In the starter implementation, you have unlimited food and your ants
only throw leaves at bees in their current Place
. Try playing the game
anyway! You'll need to place a lot of ThrowerAnt
s (the second type)
in order to keep the bees from reaching your queen.
The game has several options that you will use throughout the project,
which you can view with --help
.
usage: ants.py [-h] [-d DIFFICULTY] [-w] [--food FOOD]
Play Ants vs. SomeBees
optional arguments:
-h, --help show this help message and exit
-d DIFFICULTY sets difficulty of game (easy/medium/hard/insane)
-w, --water loads a full layout with water
--food FOOD number of food to start with when testing
Phase 1
Problem 0 (0 pt)
Answer the following questions with your partner after you have read
the entire ants.py
file. If you cannot answer these questions,
read the file again or ask a question in the Question 0 thread on Piazza.
- What is the significance of an insect's
armor
attribute? What happens whenarmor
reaches 0? - What are all of the attributes of the
Ant
class? - Is the
armor
attribute of theAnt
class an instance attribute or class attribute? - Is the
damage
attribute of the Ant class an instance attribute or class attribute? - Which class do both
Ant
andBee
inherit from? - What attribute(s) do
Ant
andBee
inherit from their base class?
You can test your understanding by running
python3 ok -q 00 -u
Problem 1 (2 pt)
Add food costs and implement harvesters. Currently, there is no cost
for deploying any type of Ant
, and so there is no challenge to the
game. You'll notice that Ant
starts out with a base food_cost
of
zero. Override this value in each of the subclasses listed below with
the correct costs.
Class | Food Cost | Armor |
![]() HarvesterAnt |
2 | 1 |
![]() ThrowerAnt |
3 | 1 |
Now there's no way to gather more food! To fix this issue, implement the
HarvesterAnt
class. A HarvesterAnt
is a type of Ant
that adds one food to
the colony.food
total as its action
.
Test your implementation before moving on:
python3 ok -q 01 -u
python3 ok -q 01
Remember: Ok now has the ability to run a single test case! e.g.
python3 ok -q 01 --suite 1 --case 2
. Try it out if you ever get stuck on a specific case.
Try playing the game again (python3 ants_gui.py
). Once you have placed a
HarvesterAnt
, you should accumulate food each turn. Vanquishing the bees
using the default game setup is now possible.
Problem 2 (2 pt)
Add code to the Place
constructor that tracks entrances. Right now,
a Place
keeps track only of its exit
. We would like a Place
to
keep track of its entrance as well. A Place
needs to track only one
entrance
.
However, simply passing an entrance to a Place
constructor will be
problematic; we would need to have both the exit and the entrance before
creating a Place
! (It's a chicken or the
egg
problem.) To get around this problem, we will keep track of entrances
in the following way instead. The Place
constructor should specify
that:
- A newly created
Place
always starts with itsentrance
asNone
. - If the
Place
has anexit
, then theexit
'sentrance
is set to thatPlace
.
Test your implementation before moving on:
python3 ok -q 02 -u
python3 ok -q 02
Phase 2: Water and Fire
Problem 3 (1 pt)
Add water to the colony. Currently there are only two types of places, the
Hive
and a basic Place
. To make things more interesting, we're going to
create a new type of Place
called Water
.
Only an ant that is watersafe
can be deployed to a Water
place. In order
to determine whether an Insect
is watersafe
, add a new attribute to the
Insect
class named watersafe
that is False
by default. Since bees can fly,
make their watersafe
attribute True
,
overriding the default.
Now, implement the add_insect
method for Water
. First call
Place.add_insect
to add the insect, regardless of whether it is watersafe.
Then, if the insect is not watersafe, reduce the insect's armor to 0 by invoking
reduce_armor
. Do not copy and paste code. Instead, use methods that have
already been defined and make use of inheritance to reuse the functionality of
the Place
class.
Test your implementation before moving on:
python3 ok -q 03 -u
python3 ok -q 03
Once you've finished this problem, play a game that includes water. To access
the wet_layout
which includes water, add the --water
option (or -w
for
short) when you start the game.
python3 ants_gui.py --water
Problem 4 (2 pt)
Implement the FireAnt
. A FireAnt
has a special reduce_armor
method: when
the FireAnt
's armor reaches zero or lower, it will reduce the armor of all
Bee
s in the same Place
as the FireAnt
by its damage
attribute (defaults
to 3
).
Class | Food Cost | Armor |
![]() FireAnt |
5 | 1 |
Hint: Damaging a bee may cause it to be removed from its place. If you iterate over a list, but change the contents of that list at the same time, you may not visit all the elements. As the Python tutorial suggests, "If you need to modify the sequence you are iterating over while inside the loop (for example to duplicate selected items), it is recommended that you first make a copy." You can copy a list by calling the
list
constructor or slicing the list from the beginning to the end.
Once you've finished implementing the FireAnt
, give it a class attribute
implemented
with the value True
. This attribute tells the game that you've
added a new type of Ant
.
Test your implementation before moving on:
python3 ok -q 04 -u
python3 ok -q 04
After implementing FireAnt
, be sure to test your program by playing a game or
two! A FireAnt
should destroy all co-located Bees when it is stung. To start a
game with ten food (for easy testing):
python3 ants_gui.py --food 10
Phase 3: Extended Range
Problem 5 (1 pt)
Implement the nearest_bee
method for the ThrowerAnt
class. In order for a
ThrowerAnt
to attack, it must know which bee it should hit. The provided
implementation will only hit bees in the same Place
. Your job is to fix it so
that a ThrowerAnt
will throw_at
the nearest bee in front of it that is not
still in the Hive
.
The nearest_bee
method returns a random Bee
from the nearest place that
contains bees. Places are inspected in order by following their entrance
attributes.
- Start from the current
Place
of theThrowerAnt
. - For each place, return a random bee if there is any, or consider the
next place that is stored as the current place's
entrance
.
Hint: The
random_or_none
function provided inants.py
returns a random element of a sequence.
Test your implementation before moving on:
python3 ok -q 05 -u
python3 ok -q 05
After implementing nearest_bee
, a ThrowerAnt
should be able to
throw_at
a Bee
in front of it that is not still in the Hive
.
Make sure that your ants do the right thing! To start a game with ten
food (for easy testing):
python3 ants_gui.py --food 10
Problem 6 (2 pt)
Now that the ThrowerAnt
has been completed, implement two subclasses
of ThrowerAnt
.
- The
LongThrower
can onlythrow_at
aBee
that is found after following at least 5entrance
transitions. So theLongThrower
can't hitBee
s that are in the samePlace
as it or the first 4Place
s in front of it. If there are twoBees
, one too close to theLongThrower
and the other within its range, theLongThrower
should throw past the closerBee
, instead targeting the farther one, which is within its range. - The
ShortThrower
can onlythrow_at
aBee
that is found after following at most 3entrance
transitions. So theShortThrower
can only hitBee
s in the samePlace
as it and 3Place
s in front of it.
Neither of these specialized throwers can throw_at
a Bee
that is exactly 4
Place
s away. Placing a single one of these (and no other ants) should never
win a default game.
Class | Food Cost | Armor |
![]() ShortThrower |
2 | 1 |
![]() LongThrower |
2 | 1 |
A good way to approach the implementation to ShortThrower
and LongThrower
is to have it inherit the nearest_bee
method from the base ThrowerAnt
class. The logic of choosing which bee a thrower ant will attack is essentially
the same, except the ShortThrower
and LongThrower
ants have maximum and
minimum ranges, respectively.
To implement these behaviors, you may need to modify the nearest_bee
method
to reference min_range
and max_range
attributes, and only return a bee that
is in range.
The ThrowerAnt
has no minimum or maximum range, so make sure that its
min_range
and max_range
attributes should reflect that. Then, implement
the subclasses LongThrower
and ShortThrower
with appropriately constrained
ranges and correct food costs.
Don't forget to set the implemented
class attribute of LongThrower
and
ShortThrower
to True
.
Test your implementation before moving on:
python3 ok -q 06 -u
python3 ok -q 06
Phase 4: Seen and Unseen
With your Phase 2 ants, try python3 ants_gui.py -d easy
to play against a
full swarm of bees in a multi-tunnel layout and try -d normal
, -d hard
, or
-d insane
if you want a real challenge! If the bees are too numerous to
vanquish, you might need to create some new ants.
Problem 7 (1 pt)
We are going to add some protection to our glorious AntColony
by implementing
the WallAnt
, which is an ant that does nothing each turn. A WallAnt
is
useful because it has a large armor
value.
Class | Food Cost | Armor |
![]() WallAnt |
4 | 4 |
Unlike with previous ants, we have not provided you with a class header.
Implement the WallAnt
class from scratch. Give it a class attribute name
with the value 'Wall'
(so that the graphics work) and a class attribute
implemented
with the value True
(so that you can use it in a game).
Test your implementation before moving on:
python3 ok -q 07 -u
python3 ok -q 07
Problem 8 (2 pt)
Implement the NinjaAnt
, which damages all Bee
s that pass by, but can never
be stung.
Class | Food Cost | Armor |
![]() NinjaAnt |
5 | 1 |
A NinjaAnt
does not block the path of a Bee
that flies by. To implement
this behavior, first modify the Ant
class to include a new class attribute
blocks_path
that is True
by default. Set the value of blocks_path
to
False
in the NinjaAnt
class.
Second, modify the Bee
's method blocked
to return False
if either
there is no Ant
in the Bee
's place
or if there is an Ant
, but
its blocks_path
attribute is False
. Now Bee
s will just fly past
NinjaAnt
s.
Finally, we want to make the NinjaAnt
damage all Bee
s that fly past.
Implement the action
method in NinjaAnt
to reduce the armor of all Bee
s
in the same place
as the NinjaAnt
by its damage
attribute. Similar to
the FireAnt
, you must iterate over a list of bees that may change.
Test your implementation before moving on:
python3 ok -q 08 -u
python3 ok -q 08
For a challenge, try to win a game using only HarvesterAnt
and NinjaAnt
.
Phase 5: By Land and Sea
Problem 9 (1 pt)
Currently there are no ants that can be placed on Water
. Implement the
ScubaThrower
, which is a subclass of ThrowerAnt
that is more costly and
watersafe
, but otherwise identical to its base class. A ScubaThrower
should
not lose its armor when placed in Water
.
Class | Food Cost | Armor |
![]() ScubaThrower |
6 | 1 |
Unlike with previous ants, we have not provided you with a class header.
Implement the ScubaThrower
class from scratch. Give it a class attribute
name
with the value 'Scuba'
(so that the graphics work) and a class
attribute implemented
with the value True
(so that you can use it in a
game).
Test your implementation before moving on:
python3 ok -q 09 -u
python3 ok -q 09
Problem 10 (2 pt)
We will now implement the new offensive unit called the HungryAnt
, which will
select a random Bee
from its place
and eat it whole. After eating a Bee
,
it must spend 3 turns digesting before eating again.
Class | Food Cost | Armor |
![]() HungryAnt |
4 | 1 |
Give HungryAnt
a time_to_digest
class attribute that holds the number of
turns that it takes a HungryAnt
to digest (default to 3). Also, give each
HungryAnt
an instance attribute digesting
that counts the number of turns
it has left to digest (default is 0, since it hasn't eaten anything at the
beginning).
Implement the action
method of the HungryAnt
to check if it's digesting; if
so, decrement its digesting
counter. Otherwise, eat a random Bee
in its
place
by reducing the Bee
's armor to 0 and restart the digesting
timer.
Test your implementation before moving on:
python3 ok -q 10 -u
python3 ok -q 10
Phase 6
Problem 11 (4 pt)
Right now, our ants are quite frail. We'd like to provide a way to help them
last longer against the onslaught of the bees. Enter the BodyguardAnt
.
Class | Food Cost | Armor |
![]() BodyguardAnt |
4 | 2 |
A BodyguardAnt
differs from a normal ant because it is a container
; it can
contain another ant and protect it, all in one Place
. When a Bee
stings the
ant in a Place
where one ant contains another, only the container is
damaged. The ant inside the container can still perform its original action.
If the container perishes, the contained ant still remains in the place (and
can then be damaged).
Each BodyguardAnt
has an instance attribute ant
that stores the ant it
contains. It initially starts off as None
, to indicate that no ant is being
protected. The contain_ant
method takes an Ant
argument and sets the
bodyguard's ant
instance attribute.
You will need to make modifications throughout your program so that a container
and its contained ant can both occupy the place at the same time (a maximum of
two ants per place), but only if exactly one is a container
.
- Add an
Ant.container
class attribute that indicates whether a subclass ofAnt
is a container. For allAnt
instances, except forBodyguardAnt
instances,container
should beFalse
. TheBodyguardAnt.container
attribute should beTrue
. Add a method
Ant.can_contain
that takes theother
ant as an argument and returnsTrue
when:- This ant is a container.
- This ant does not already contain another ant.
- The other ant is not a container.
Modify
Place.add_insect
to allow a container and a non-container ant to occupy the same place according to the following rules:- If the
ant
currently occupying aPlace
can contain theinsect
(anAnt
) passed toadd_insect
, then it does. - If the
insect
(anAnt
) passed toadd_insect
can contain theant
currently occupying aPlace
, then it does. Also, set thePlace
'sant
to be the container insect. - If neither
Ant
can contain the other, raise the sameAssertionError
as before.
- If the
Test your implementation before moving on:
python3 ok -q 11 -u
python3 ok -q 11
Problem 12 (1 pt)
The BodyguardAnt
provides great defense, but they say the best defense is a
good offense. The TankAnt
is a container that protects an ant in its place
and also deals 1 damage to all bees in its place each turn.
Class | Food Cost | Armor |
![]() TankAnt |
6 | 2 |
You should not need to modify any code outside of the TankAnt
class. If you
find yourself needing to make changes elsewhere, look for a way to write your
code for the previous question such that it applies not just to BodyguardAnt
and TankAnt
objects, but to container
ants in general.
Test your implementation before moving on:
python3 ok -q 12 -u
python3 ok -q 12
Problem 13 (4 pt)
Implement the QueenAnt
. The queen is a waterproof ScubaThrower
that
inspires her fellow ants through her bravery. The QueenAnt
doubles the damage
of all the ants behind her each time she performs an action. Once an ant's
damage has been doubled, it is not doubled again for subsequent turns.
Class | Food Cost | Armor |
![]() QueenAnt |
7 | 1 |
However, with great power comes great responsibility. The QueenAnt
is
governed by three special rules:
- If the queen ever has its armor reduced to 0, the bees win. The bees also still win if any bee reaches the end of a tunnel.
- There can be only one true queen. Any queen instantiated beyond the first one is an impostor, and should have its armor reduced to 0 upon taking its first action, without doubling any ant's damage or throwing anything. If an impostor dies, the game should still continue as normal.
- The true (first) queen cannot be removed. Attempts to remove the queen
should have no effect (but should not cause an error). You will need to
modify the
remove_insect
method ofPlace
to enforce this condition.
Some suggestions:
- Call
bees_win()
to signal to the simulator that the game is over. - You can find each
Place
in a tunnel behind theQueenAnt
by starting at the ant'splace.exit
and then repeatedly following itsexit
. - To detect whether a
Place
is at the end of a tunnel, check whether itsexit
isNone
. - To make sure that you don't double the damage of the same ant twice, maintain a list of all the ants that have been doubled.
You may find the
isinstance
function useful for checking if something is an instance of an object. For example:>>> a = Foo() >>> isinstance(a, Foo) True
Test your implementation before moving on:
python3 ok -q 13 -u
python3 ok -q 13
Extra Credit (2 pt)
Implement two final thrower ants that do zero damage, but instead produce a
temporary "effect" on the action
method of a Bee
instance that they
throw_at
. This effect is an alternative action that lasts for a certain number
of .action(colony)
calls, after which the Bee
's action reverts to its
original behavior.
We will be implementing two new ants that subclass ThrowerAnt
.
SlowThrower
applies a slow effect for 3 turns.StunThrower
applies a stun effect for 1 turn.
Class | Food Cost | Armor |
![]() SlowThrower |
4 | 1 |
![]() StunThrower |
6 | 1 |
In order to complete the implementations of these two ants, you will need to set their class attributes appropriately and implement the following three functions:
make_slow
is an effect that takes anaction
method and returns a newaction
method that performs the original action on turns wherecolony.time
is even and does nothing on other turns.make_stun
is an effect that takes anaction
method and returns a newaction
method that does nothing.apply_effect
takes aneffect
(eithermake_slow
ormake_stun
), aBee
, and aduration
. It uses the effect on theBee
's.action
method to produce a newaction
method, and then arranges to have the new method become the bee's action method for the nextduration
times that.action
is called, after which the previous.action
method is restored.
You can run some provided tests, but they are not exhaustive:
python3 ok -q EC -u
python3 ok -q EC
Make sure to test your code! Your code should be able to apply multiple effects on a target; each new effect applies to the current (possibly affected) action method of the bee.
You are now done with the project! If you haven't yet, you should try playing the game! There are two GUIs that you can use. The first is a new browser GUI that has fancy graphics and animations. The command to run it is:
python3 gui.py [-h] [-d DIFFICULTY] [-w] [--food FOOD]
The second is an older, but tried-and-true interface that we have been using over the past few years. The command to run it is:
python3 ants_gui.py [-h] [-d DIFFICULTY] [-w] [--food FOOD]
Acknowledgments: Tom Magrino and Eric Tzeng developed this project with John DeNero. Jessica Wan contributed the original artwork. Joy Jeng and Mark Miyashita invented the queen ant. Many others have contributed to the project as well!
Colin Schoen developed the new browser GUI. The beautiful new artwork was drawn by the efforts of Alana Tran, Andrew Huang, Emilee Chen, Jessie Salas, Jingyi Li, Katherine Xu, Meena Vempaty, Michelle Chang, and Ryan Davis.