On Painting and ``Inverse Graphics''



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On Painting and ``Inverse Graphics''

Painting is one of the oldest activities of mankind. In trying to depict a 3 dimensional world on a 2 dimensional surface, the ancients began to try to understand human vision. The earliest written records go back to Euclid in 300 B.C. trying to understand projection of 3 D objects on to 2D surfaces. However, the Greeks were somewhat confused by the role of the eyes in vision. Aristotle thought of the eyes as devices emitting rays, like modern ``laser range finders''. This view was modified by the Moorish scientist Al Hazen in the 10th century who suggested that the eye worked in the same way as a room (camera in Latin) with a hole to let in light. Of course, this caused difficulties in interpretation since the image in a pin hole camera is inverted with left and right sides interchanged: how do we do see right side up? This exercised many later minds including da Vinci, Descartes and Kepler, but it took till the 19th century for Helmholtz, Young, and Maxwell to establish that even if the image were upside down, the brain could indeed interpret the images the right way. The next significant advance did not come till the Renaissance in the 15th century Florence. In 1413 Brunelleschi created the first paintings which had a correct geometry of perspective projection. These rules were codified by Alberti in 1435 in a text book used till the current day by painters. Other notables who worked on establishing scientific principlesgif for the understanding of human vision were Albrecht Dürer and Leonardo da Vinci. Da Vinci's studies of light and shadow called chiaroscuro, umbra and penumbra are completely superb. To this day these ideas are used by painters to give shape from shading.



next up previous
Next: Neurophysiology and Human Up: Introduction Previous: Introduction



S Sastry
Sun May 4 11:53:52 PDT 1997